![]() Note2: If you want to completely exclude males or females from being possible victims, it is recommended to remove their spell from the DISTR.ini file in order to remove the magic effect that checks for valid aggressors on hit. Note: If you want more specific filters, you can modify the DISTR.ini included with the mod, for example, you can allow only female bandits to assault, or bandits and forsworn only, you can be as specific you want, to know how, read the SPID page. Note that for the futas to work, you must restart the game after applying the male gender in sexlab to the females, this is so SPID can apply the correct keyword, until you restart the game, the futa will still be considered female by simple defeat. You can choose which gender of aggressor can assault which gender of victim, between male, creature, female, futa and player, you can make any kind of combination. But again, don't do this.Īs the option says, this allows you to enable or disable the mod completely, in case you want to disable assaults during important quests. If you change cells while a SexLab scene is running (something you should NEVER do, even without this mod), the fallback spell will trigger if they stopped the sexlab scene, this will prevent them from staying invisible and invulnerable. In very rare occasions, one of the actors may die by receiving quick consecutive hits before the script is executed, in that case there is a fallback that checks again if the actors are still alive, in case one of the two actors is dead, the applied effects will be removed, sex scene will be stopped, and the actor that is still alive will continue as if nothing happened. Doesn't work as fast as I would like, but it's way better than messing with factions and aggression. To hide and "blind" the actors a Papyrus Extender function is used, when the actors in the scene are hidden, the surrounding enemies will still keep looking for a while, but eventually they will put away their weapons and ignore the actors correctly, this effect ONLY applies to the actors in the sex scene. Weapons are automatically unequipped-equipped to avoid npcs getting stuck with their weapons drawn unable to attack, specially followers (This is a common issue in combat sex mods). Then the Victim will be immune to assaults during x seconds (MCM). Once the scene is over, the aggressor will continue fighting and the Victim will stay on the ground in a "Defeated" pose (Animations by Billyy, thanks Billyy).Īfter x seconds (MCM), the victim will get up and the effects will be removed. They are also hidden so that the npcs around them ignore them. The ghost effect is applied as soon as the script is triggered, this helps to prevent the aggressor or the victim from dying before the sex scene starts. Once the scene starts, a ghost effect is applied to both actors to prevent them from being hit by attacks, magic, shouts, etc (all attacks pass through). The scene starts when a valid aggressor attacks a valid victim that has less than a % of health (MCM). Simple Defeat uses SPID and Papyrus Extender in some of its basic functions to replace the old cloak scripts and intrusive faction/aggression changes. This mod is a simplified and lighter version of the "Combat Sex" mods, this mod does not use cloak scripts and doesn't leave any permanent long term side effects on the actors as everything is cleaned up. ![]()
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